Wednesday, December 8, 2010
Xbox photo ads
These are xbox pictures I have made for my ad about xbox 360. It is a photoshop project I made about a product I chose. I made these pictures by taking pictures with a camera and editing them in Photoshop and I gave them quotes to help illustrate my ideas and why I made these pictures.
Tuesday, December 7, 2010
Journal week 13
Monday: Today I continued editing my pictures by giving them quotes to match my product
Tuesday: Today we watched a movie about the world trade center
Wednesday: Today we started our culminating to make our own website about a product of our choice
Thursday: Today I decided on my product and started making a splash page and opening website page.
Friday: Today I was not in class because I was in period one all day as it was the last day before Christmas break.
Tuesday: Today we watched a movie about the world trade center
Wednesday: Today we started our culminating to make our own website about a product of our choice
Thursday: Today I decided on my product and started making a splash page and opening website page.
Friday: Today I was not in class because I was in period one all day as it was the last day before Christmas break.
Friday, December 3, 2010
Journal week 12
Monday: Today I started the editing and construction of my product photos
Tuesday: Today I continued to edit my photos
Wednesday: Today I continued to edit and put together my photo project
Thursday: Today I finished some photos
Friday: Today I finished most of my photos
Tuesday: Today I continued to edit my photos
Wednesday: Today I continued to edit and put together my photo project
Thursday: Today I finished some photos
Friday: Today I finished most of my photos
Wednesday, December 1, 2010
Entrepreneurial Characteristics
Chapter 10: Characteristics and Skills of an Entrepreneur
Characteristics Not everyone wants to be an entrepreneur and run their own business. Being an entrepreneur requires specific characteristics and skills that are often achieved through education, hard working, and planning
Risk Taker.
Perceptive.
Curious.
Imaginative.
Persistent.
Goal-setting.
Hardworking.
Self-confident
Flexible
Independent
Research Skills
Gathering Information
Management Skills
Planning
Organizing
Directing
Controlling
Profitability
Marketability
Entrepreneurs need to ask themselves the following questions about their product, service, or charity:
Characteristics Not everyone wants to be an entrepreneur and run their own business. Being an entrepreneur requires specific characteristics and skills that are often achieved through education, hard working, and planning
Risk Taker.
Perceptive.
Curious.
Imaginative.
Persistent.
Goal-setting.
Hardworking.
Self-confident
Flexible
Independent
Research Skills
Gathering Information
- books
- periodicals
- indexes and databases
- the internet
- consultants
- professionals
- schools
Management Skills
Planning
Organizing
Directing
Controlling
Profitability
Marketability
Entrepreneurs need to ask themselves the following questions about their product, service, or charity:
- Does your target market want this product? Prove it.
- What is your competition? How much of the market do they own already? How will you take it away from them.
- Are you competitively priced?
- Is this a short-term venture? How long will it last?
- What do you offer that no other product, service, or charity offers?
- Why would a customer pay money for what you provide?
Thursday, November 25, 2010
Journal week 11
Monday: Today we watched a movie.
Tuesday: Today we continued and finished our movie.
Wednesday: Today we continued our web pages and I have finished mine.
Thursday: Today came up with ideas of a product to photograph
Friday: Today I took photos of my product which was xbox 360
Tuesday: Today we continued and finished our movie.
Wednesday: Today we continued our web pages and I have finished mine.
Thursday: Today came up with ideas of a product to photograph
Friday: Today I took photos of my product which was xbox 360
Wednesday, November 24, 2010
Web Page
This is a Web Page I made using Dreamweaver CS4. It is a working website that shows all of my projects that anyone can see and find by the click of a single link.
Thursday, November 11, 2010
Qestions
1. Describe how jobs have evolved since year 1990 until 2010
2. Discuss the typical levels of technology- based (communications) technology and types of education required for each.
3. Identify the factors that affect job satisfaction
4. Describe the ways that individuals exercise control over technology
5. Describe some technology first introduced as fiction that have become actual (reality)
6.Bibliography
2. Discuss the typical levels of technology- based (communications) technology and types of education required for each.
3. Identify the factors that affect job satisfaction
4. Describe the ways that individuals exercise control over technology
5. Describe some technology first introduced as fiction that have become actual (reality)
6.Bibliography
Monday, November 8, 2010
Journal week 10
Monday: Today I taped and added my new footage to my film and continued to edit.
Tuesday: Today I edited my film and got close to being done with it.
Wednesday: Today I finished my film and it was shown to grade 9's.
Thursday: Today we got an assignment to make a web page filled with our projects and created a signature for a splash affect.
Friday: Today I continued on my web page.
Tuesday: Today I edited my film and got close to being done with it.
Wednesday: Today I finished my film and it was shown to grade 9's.
Thursday: Today we got an assignment to make a web page filled with our projects and created a signature for a splash affect.
Friday: Today I continued on my web page.
Wednesday, November 3, 2010
Journal week 9
Monday: Today was a PA day
Tuesday: Today my group made a storyboard and started to edit our cyber-bullying video.
Wednesday: Today I continued my editing on my video.
Thursday: Today I continued my editing and made plans for some more footage to add to the video
Friday: Today we watched a movie called "The Island"
Tuesday: Today my group made a storyboard and started to edit our cyber-bullying video.
Wednesday: Today I continued my editing on my video.
Thursday: Today I continued my editing and made plans for some more footage to add to the video
Friday: Today we watched a movie called "The Island"
Cyber-Bullying Video
Shot 1 -Doherty texting, view from back, zoom in slowly. MS
Shot 2 - Close up of doherty's phone texting. Narration: "Ur lame" CS
Shot 3 - Braydens face shocked, and turns. CS
Shot 4 - Close up of Brayden's face, he's crying. CS
Shot 5 - Brayden is texting "Im gunna kill myself" CS
Shot 6 - Doherty receives text and "Pffts" MS
Paragraph:
The video will have many shots of people using Cyber devices such as computers, cell phones, and other devices, all when on screen, we will be illustrating a "Bullying message". This will appear as an effect. The video will be 30 seconds of shots of bullying in action and people using cyber devices.
Shot 2 - Close up of doherty's phone texting. Narration: "Ur lame" CS
Shot 3 - Braydens face shocked, and turns. CS
Shot 4 - Close up of Brayden's face, he's crying. CS
Shot 5 - Brayden is texting "Im gunna kill myself" CS
Shot 6 - Doherty receives text and "Pffts" MS
Paragraph:
The video will have many shots of people using Cyber devices such as computers, cell phones, and other devices, all when on screen, we will be illustrating a "Bullying message". This will appear as an effect. The video will be 30 seconds of shots of bullying in action and people using cyber devices.
Tuesday, November 2, 2010
Journal week 7
Monday: Today I continued and finished my remembrance day video using Final Cut Pro.
Tuesday: Today I got with my group and came up with an idea for our commercial.
Wednesday: Today we looked at Basic Photography and did some test.
Thursday: My group started filming our commercial and finished the filming.
Friday: Today we made scary pictures of ourselves using photoshop.
Tuesday: Today I got with my group and came up with an idea for our commercial.
Wednesday: Today we looked at Basic Photography and did some test.
Thursday: My group started filming our commercial and finished the filming.
Friday: Today we made scary pictures of ourselves using photoshop.
Wednesday, October 27, 2010
Thursday, October 21, 2010
Video Camera Operation
Picture Composition
Field or Angle of View Identification
Field or Angle of View Identification
- E.L.S
- Extremely long shot
- Establishing shot
- L.S. or W.S.
- Long or wide shot
- Area of action
- M.L.S.
- Medium long shot
- Head to mid leg
- M.S.
- Medium shot
- Head to waist shot
- M.C.U.
- Medium Close-up
- Head and Shoulders
- Close-up
- E.C.U
- Extreme Close-up
- 1 Shot
- 2 Shot
- 3 Shot
- Headroom
- Position of subjects and objects
Wednesday, October 20, 2010
SHSM Poster
This is a poster i made for SHSM. This stands for Specialist High Skills Major. My poster was focused around health and wellness. I made this poster in illustrator. In the top right corner is my logo with the title to its left. Then i used a picture of a man in shape for the background and added in the health symbol with wings. There is also some writing on why choosing this path is a good idea.
Tuesday, October 19, 2010
Journal week 6
Monday: Today was a PA day.
Tuesday: Today I finished the writing part of my poster.
Wednesday: Today I finished my poster and uploaded it to my blog.
Thursday: Today I started my remembrance day video in Final Cut
Friday: Today I continued my remembrance day video.
Tuesday: Today I finished the writing part of my poster.
Wednesday: Today I finished my poster and uploaded it to my blog.
Thursday: Today I started my remembrance day video in Final Cut
Friday: Today I continued my remembrance day video.
Wednesday, October 13, 2010
Journal week 5
Monday: Today was thanksgiving so we had no school
Tuesday: Today I continued my poster and wrote a test.
Wednesday: Today i finished my poster symbol and started the writing part.
Thursday: Today I edited my poster more and finished my title.
Friday: Today I made my background and finished the layout.
Tuesday: Today I continued my poster and wrote a test.
Wednesday: Today i finished my poster symbol and started the writing part.
Thursday: Today I edited my poster more and finished my title.
Friday: Today I made my background and finished the layout.
Monday, October 4, 2010
Vector and Bit Mapped Graphics
What's the difference..?
Vector Graphics: image represented and stored as a collection of shapes, together with data (parameters) defining how the shapes will be produced and where they will be located
Bitmapped
Representation as vector graphics...
Vector Graphics: image represented and stored as a collection of shapes, together with data (parameters) defining how the shapes will be produced and where they will be located
Bitmapped
Representation as vector graphics...
- Vector graphics enable images to be composed of filled shapes
- Anti-aliasing allows you to correct the pixel effect.
Rasterising: (rending) vectors to bitmaps is "easy"
Examples of bitmap: GIF, JPEG, TIFF, BMP, DIB, PCD, PNG.....
Friday, October 1, 2010
The Biggest Casuality causing wars in the world - Photo Essay
This is the Abyssinian War where 75,000 people died.
This is the Chaco War where 90,000 people died.
This it the Biafran War where 100,000 people died.
This is the Russo-Polish War where 100,000 people died.
This is the First Sudanese Civil War where 100,000 people died.
This is the Riffian War where 100,000 people died.
This is the Russo-Japenese War where 130,000 people died.
This is the Afghanistan War where 150,000 people died.
This is the French-Algerian War where 160,000 people died.
This is the Spanish Civil War where 200,000 people died.
This is the Mexican Revolution where 200,000 people died.
This is the French Indochina War where 385,000 people died.
This is the Chinese Civil War where 400,000 people died.
This is the Russian Civil War where 800,000 people died.
This is the Iran-Iraq War where 850,000 people died.
This is the Vietnam War where 1,200,000 people died.
This is the 2nd Chinese Civil War where 1,200,000 people died.
This is the Korean War where 1,200,000 people died.
This is the First World War where 8,500,000
This is the Second World War where 20,000,000 people died.
Wednesday, September 29, 2010
Journal week 4
Monday: Today we learned how to use Adobe Illustrator CS2 and started to make a flower.
Tuesday: Today I continued to work on my flower and wrote a test.
Wednesday: Today I finished my Flower in Adobe Illustrator CS2.
Thursday: Today I started my photo essay.
Friday: Today I took some notes and finished my photo essay on Biggest Causality Causing Wars.
Tuesday: Today I continued to work on my flower and wrote a test.
Wednesday: Today I finished my Flower in Adobe Illustrator CS2.
Thursday: Today I started my photo essay.
Friday: Today I took some notes and finished my photo essay on Biggest Causality Causing Wars.
Tuesday, September 28, 2010
Photography Test
The Online Photography Test - Basics of Photography
1.The Rule of Thirds refers to: .
A rule that specifies the focal length differential in calculating depth of field.
A compositional rule that divides a shot into vertical and horizontal thirds.
A compositional rule that refers to certain times of the day for better results.
The rule that says your third shot will always be the most stable of three shot in rapid succession
2.In order to maintain consistent exposure, (while all else remains the same), what happens between shutter speed and aperture?.
As the aperture widens, a slower shutter speed is required.
As the aperture widens, a faster shutter speed is required.
There is no relation between aperture and shutter speed.
None of the above.
3.The best way to reduce camera shake is to.
Increase your ISO
Decrease your shutter speed
Use a tripod
Increase (open) your aperture wider.
4.What does the keyboard function of CMD+J (CTRL+ J on Windows) do in Photoshop?.
It copies your current selection or layer to a new layer.
It deletes your current layer.
It toggles you between slideshow and regular mode
None of the above
5.What effect does barrel distortion have on images?.
Subjects appear to get narrower as they get further away from the optical axis of your lens
Subjects appear to get wider as they get further away from the optical axis of your lens
Neither A nor B
This is made up - there is no such thing as "barrel distortion"
6.What effect does pincushion distortion have on images?.
Subjects appear to get narrower as they get further away from the optical axis of your lens
Subjects appear to get wider as they get further away from the optical axis of your lens
Neither A nor B
This is made up - there is no such thing as "pincushion distortion"!
7.What color space should images be saved in if their intended output is a web gallery?.
Adobe RGB
ProPhoto RGB
sRGB
LAB
8.What are the "Golden Hours"?.
The hours where you can charge the most for your time.
The hour before sunrise and after sunset.
The hour after sunrise and before sunset
The hour when the sun is at its peak
9.A color managed work flow means your monitor has been calibrated with.
colored Litmus
a colorizer
a color gauge
a colorimeter
10.As a general rule of thumb, you should avoid hand-holding when.
the weight of the camera+lens exceeds the inverse of your arm length
The weight of the camera/lens is less than the inverse of your arm length
The focal length of the lens exceeds the inverse of the shutterspeed.
None of the above
11.When shooting landscapes, the best type of lens to use would be a:.
wide angle lens
telephoto lens
macro lens
supertelephoto lens
12.When shooting portraits, the best type of lens to use would be a/an.
wide angle lens
18-55mm lens
100mm lens
300mm lens
13.When lighting a subject, traditionally, a one-light scenario would place the light:.
45 degrees to either side of the camera
90 degrees to either side of the camera
Directly behind the subject
Directly behind the camera
14.The numbers on the lens (18-55mm, 70mm, 100mm, etc.) refer to:.
The distance from the back element to the sensor/film
the distance from the front element to the sensor/film
the distance from the nodal point to the sensor/film
None of the above
15.Depth of field refers to.
the range of sharpness from near to far
the closest point in the image that is sharp
the furthest point of the image that is sharp
the background portions of an image that are sharp
16.SLR is an acronym that stands for.
Simple Lens Reflex
Single Lens Reflex
Single Lens reflector
Simple Lens reflector
17. The optimum print resolution for prints up to 11"x14" on most inkjet printers (as it can change from vendor to vendor) ranges from...
72-120 dpi
120-175 dpi
175-250 dpi
250-300 dpi
18.Bokeh refers to what phenomenon?.
The size and shape of out of focus points in the background
The difference between depth of field and chromatic abberation
The amount of fringing between areas of high contrast
The amount of noise in an image
19.What is the primary difference between SLR and other cameras?.
SLR cameras are simpler to use
SLR cameras allow for interchangeable lenses
SLR cameras are for professional use only
SLR cameras have been decreasing in their market presense
20.Raw images are considered superior to jpg images primarily because.
they require more skill to manipulate
they typically are obained from better sensors
they typically have higher megapixel counts
they maintain the ability to make changeable adjustments after capture
21. Extension tubes are useful for:
extending the focal length of your lens
extending the distance between the sensor and the rear lens element
extending the ISO sensitivity range, thereby reducing noise
extending the time frame to retain sharpness while allowing for longer exposures
22. Extenders are useful for:
extending the focal length of your lens
extending the distance between the sensor and the rear lens element
extending the ISO sensitivity range, thereby reducing noise
extending the time frame to retain sharpness while allowing for longer exposures
23. At what range of shutter speeds can the movement of the mirror introduce blur if the lock-up mechanism is not engaged?:
One half (1/2) to five seconds
Five to 30 seconds
One eigth (1/8th) to 1/20th of a second
1/20th to 15 seconds
24. Which of the following statements is most accurate?
As aperture increases, the f-stop number decreases.
As aperture increases, the f-stop number increases.
As aperture increases, the f-stop number remains constant.
Apertures and f-stops are not related
25. When a lens designed for a full frame is mounted on a smaller-than-full frame camera, what happens with regard to the imaging area?
The edges of the imaging area have a black vignette, due to barrel reflection.
The edges of the imaging area are cropped off, giving an apparent "zoom" on the center section of the area..
The edges of the imaging area show distortion due to chromatic abberation.
The edges of the imaging area are usually brighter due to lens flare on the periphery.
Learning about exposure - the exposure triangle
Exposure
ISO: dealing with the film sensitivity
Shutter Speed: How long it will be exposed to light 1/60 1/125 1/500
Aperture: It controls the camera
CCD: Charge Couple Device: The microchip that takes the picture (processor)
ISO: dealing with the film sensitivity
Shutter Speed: How long it will be exposed to light 1/60 1/125 1/500
Aperture: It controls the camera
CCD: Charge Couple Device: The microchip that takes the picture (processor)
Monday, September 27, 2010
Windows Symbol
I made this Windows Symbol using Coreldraw. I took just 4 simple squares and altered them to curve. I put them together as one object and rotated it. I then used a black circle and to half circles to make the background. I colored it the windows colors and it turned out great.
A quiz in 3D animation
Your Answer: Modeling Believe it or not, the process is most often called "modeling." Basically it involves taking four point polygons within the software and combining them and moving points to shape the intended object. It is a fun, but time consuming process, as the only shapes within the program to use aside from polygons are basic objects such as circles, cylinders and cubes called primitives. I don't know where the name came from, but it is funny to think that I tell people I model professionally from time to time.
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Your Answer: Texturing Texturing is an art all of its own. It takes a great amount of time to tweak a texture. The basic texture usually includes a channel for luminosity, diffusion, color, specularity, glossiness, reflection, transparency, translucency, refraction, bump and smoothing. In a nutshell, luminosity and diffusion control how much light is absorbed by a texture. Color defines the basic color of the texture. Specularity, glossiness and reflection comprise the three aspects of reflection. Specularity controls how the light is spilled over the surface of the object. Glossiness controls how glossy a texture looks. And reflection defines how much actual reflection you will see in an object. Transparency defines how much you can see through the object. Translucency controls how the light is absorbed through an object. Refraction is how the light bends through a transparent object (think of looking through the bottom of a glass, how everything distorts.). The bump channel defines how course a texture is and smoothing refers to how smooth the texture is.
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Your Answer: Primitives Most modeling uses polygons added together and molded, but you will often need a standard shape to add to an object. These standard shapes are called primitives. Every piece of software has a similar set of primitives, but includes others. A sample standard set from Lightwave 3D, my software of choice, includes a box, a ball, a disc, a cone, and a capsule. There is a drop down list of an additional fifteen or so primitives.
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Your Answer: Transparency The transparency channel controls how see through an object's texture is. Specularity controls how the light is spilled over the surface of the object. Glossiness controls how glossy a texture looks. And reflection defines how much actual reflection you will see in an object - think of a mirror as a 100% reflection value and go down from there for your reflection. A new car may have a reflection of 60%, while a piece of hard wood flooring may have a 2% reflection.
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Your Answer: Key Frames Depending on the animation requirement's of the object and the desired result of the artist, there can any number of key frames. In my own experience, I've had roughly two key frames per second per limb of a character walking and I've also done facial animations that required a new key frame every two to three frames to match the phonetic syllables of human speech. The beautiful thing of 3D in the computer is the interpolation between the frames. Rather than animating every frame like in 2D work, I can set a pose at frame one, and set another at frame 14 and the computer calculates the motion between the two key frames...thus saving me from manually animating the twelve in between frames.
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Your Answer: Radiosity Radiosity is the calculated bouncing of light within a space to light a scene in the computer. The results are beautiful, giving a truer sense of realism to the artificially created objects. The only drawback is the render time is usually multiplied by ten or so. Pixar, in my opinion, is the king of using radiosity. When I first watched "Ratatouille" I was blown away by the lighting, it was so dramatic and realistic. Pixar later released a technical paper citing how they lit the scenes and how radiosity played such a large part to create the tone of the film.
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Your Answer: true This is important for two reasons. Number one is the relative scale between two objects. If you animate a camera move by two objects of different size and they are not built to scale, or at least to the scale of each other, you will lose the sense of spacial orientation and thus lose the realism of the shot. Number two is the integration of computer generated objects into a live action scene. I watched "Pearl Harbor" recently and I will use it as my example. If the Japanese Cg airplanes were not built to scale in the computer, they would look like they were flying faster than they should be in real life. Most of the audience would think that something was "off" in the scene, but they weren't quite sure what it was. If the audience questions what they are looking at, they leave the world created in the film and thus lose some of the emotional impact the film is going for.
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Your Answer: Dynamics Dynamics are used to create wind, liquids, smoke, gravity and collisions- most anything that would be too tedious to manually animate. A practical example of dynamics would be as follows. Modeling a shattered wall, as if an explosion went off. Then adding a collision object and animating it through the pre-cut wall. You would then apply a hard dynamic to the wall to react to the collision. Gravity would be applied to the scene, which if you remember the numerical value of gravity from Physics class: -9.8 m/s^2. Then you add a ground dynamic plane to keep the wall and all of its shattered parts from falling into oblivion as per the effects of gravity. Once you apply all of these dynamics and tweak a few parameters under each tab, you calculate the interaction and view the results.
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Your Answer: Render Farm A render farm is a series of computers linked together via a network, each capable of rendering a single frame of the animation. Once each computer finishes a frame, it grabs the next available frame to be rendered and begins until all of the frames have been rendered. Most 3D animation packages have built in software that controls the other computers. The process is usually called "network rendering" within the software.
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Your Answer: 300 Screaming Death Monkey and Pixel Magic, two of the effects companies used for the visual effects in "300" used Lightwave 3D for the effects. They did a production profile with Newtek, the makers of Lightwave 3D, about how Lightwave was used in the production pipeline of "300." If you are interested in behind the scenes features, it is available at www.youtube.com/watch?v=B0stRHsw5YE
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