Pages

Monday, September 27, 2010

Computer Animation

What is animation?
Make objects change over time according to scripted actions

What is simulation?
Predict how objects change over time according to physical laws

Outline
Principles of animation
Articulated figures
Keyframe animation

Principles of Traditional Animation
Squash and stretch
Slow in and out
Anticipation
Exaggeration
Follow through and overlapping actions
Timing
Staging
Straight ahead action and pose-to-pose action
Arcs
Secondary action
Appeal

Summary
Animation requires...
Modeling
Scripting
Inbetweening
Lighting, shading
Rendering
Image processing

No comments:

Post a Comment